Lacrosse Unlimited / 2026
Technical 3D Artist
Razershake
I build 3D product experiences that work - not just visually, but technically. Fast to load, accurate to the real product, and ready to deploy on any platform.
Selected Projects
Work
Personal Project / 2025
Steam Controller - built in a day, mistaken for real
Spase.io / 2025
ATH Heinl - CAD to web-ready 3D model
My story
About
I'm a Technical 3D Artist & Web Developer specialising in hard surface modeling, CAD optimization, web-ready product visualization as well as web design and development
My approach is systems-driven - I build workflows that let me iterate fast without sacrificing quality. While most artists model by hand, I write the rules that generate the art. That means changing a shape, a finish, or an entire product variant takes minutes, not days.
Four years of professional experience delivering models that load fast, look photorealistic, and work at 60 FPS in a browser. I've retopologized manufacturer CAD data to clean web-ready meshes at near 1:1 precision, shipped configurator assets under strict file size limits, and built product renders people mistake for photographs.
I've founded Varient - a 3D product configurator for ecommerce brands built on same pipeline that make my work fast and precise.
Experience
- VarientTechnical 3D Artist & Web Developer2026 - Present
- Spase.io3D Designer2022 – 2025
Freelance & One-offs
- Twisted Minds Esports3D mascot models + office visualizationEsports · Visualization
- OXG EsportsCharacter riggingEsports · Rigging
- Gem HuntersLow-poly website 3D modelWebGL · Low-poly
Technical Skills
Software Skills
Programming Skills
Get in touch
© 2026 Razershake · Technical 3D Artist