Technical 3D Artist

Razershake

I build 3D product experiences that work - not just visually, but technically. Fast to load, accurate to the real product, and ready to deploy on any platform.

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Available for work

Selected Projects

Work

My story

About

I'm a Technical 3D Artist & Web Developer specialising in hard surface modeling, CAD optimization, web-ready product visualization as well as web design and development

My approach is systems-driven - I build workflows that let me iterate fast without sacrificing quality. While most artists model by hand, I write the rules that generate the art. That means changing a shape, a finish, or an entire product variant takes minutes, not days.

Four years of professional experience delivering models that load fast, look photorealistic, and work at 60 FPS in a browser. I've retopologized manufacturer CAD data to clean web-ready meshes at near 1:1 precision, shipped configurator assets under strict file size limits, and built product renders people mistake for photographs.

I've founded Varient - a 3D product configurator for ecommerce brands built on same pipeline that make my work fast and precise.

Experience

  • VarientTechnical 3D Artist & Web Developer
    2026 - Present
  • Spase.io3D Designer
    2022 – 2025

Freelance & One-offs

  • Twisted Minds Esports3D mascot models + office visualization
    Esports · Visualization
  • OXG EsportsCharacter rigging
    Esports · Rigging
  • Gem HuntersLow-poly website 3D model
    WebGL · Low-poly

Technical Skills

3D ModellingHard-Surface ModellingCAD OptimizationRetopologyUV Unwrap & MappingShading & TexturingPhotorealism & PBR WorkflowsReal-Time Asset OptimizationProduct Visualization

Software Skills

BlenderSubstance PainterMarmoset ToolbagFigmaFramer

Programming Skills

PythonHTML / CSS / JavaScript / TypeScriptWebGL & Three.jsGLB / glTF Pipelines

Get in touch

Project?Let's talk

© 2026 Razershake · Technical 3D Artist