Technical 3D Artist

Razershake

I build 3D models that look real and run at 60 FPS in a browser. 4 years of experience creating photorealistic, hyper-optimized assets for ecommerce configurators, product visualization, and real-time applications. I combine procedural workflows with precision and detail — delivering models that are both beautiful and efficient.

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Available for work

Selected Projects

Work

My story

About

I'm a Technical 3D Artist who bridges the gap between art and engineering. My approach is research-first and systems-driven: I build procedural, parametric workflows (geometry nodes, modular rigs, non-destructive pipelines) that let me iterate fast without sacrificing quality. While most artists model by hand, I write the rules that generate the art — which means I can change a shape, a colour, or an entire product variant in minutes, not days.

I've shipped models that load in under 3 seconds for WebGL configurators, retopologized CAD data to clean game-ready meshes at near-1:1 precision, and built product renders that people genuinely mistake for real photographs. 4 years of experience turning complex 3D requirements into lightweight, photorealistic assets that work at 60 FPS in a browser.

Experience

  • Spase.io3D Generalist
    2022 – 2025

Skills

Blender (full pipeline)Hard-surface ModellingProcedural / Parametric Modelling (Geometry Nodes)Retopology & UV Mapping3D Optimization (LODs, Texture Compression, glTF/glb)Photorealism & PBR WorkflowsSubstance PainterMarmoset ToolbagFigmaPython (Blender Scripting)

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© 2026 Razershake · Technical 3D Artist